biocraft docs / rev 1.0 play free

biocraft documentation

build. mine. fight. and own your land onchain.

biocraft is a browser-based, first-person, co-op voxel game. you drop into a living voxel world, mine and place blocks, fight off escalating waves of enemies, and claim plots of land that you can develop and own. it is fps meets voxel sandbox meets territory you actually own.

it is free to play and runs entirely in the browser - no download, no signup to start. play solo or together in a shared, real-time co-op world.

the core promise: claim a plot, build it up with blocks and pre-made structures, defend it through waves, and own it as a real solana nft you can keep or sell. your time and creativity become a developed, tradeable piece of the world.

02the vision

most games rent you a world. biocraft is building a persistent voxel world where players don't just play, they own and develop real territory.

a claimed plot is a genuine onchain asset - a solana nft held in your own wallet, not a database entry we can revoke. the land you build, defend, and develop is yours to keep, show off, or sell.

the world is shaped by the people in it. every structure raised, every plot claimed, every territory developed is the work of a player. the most developed land is visible to everyone, from a distance, by its glow. the long-term goal is a living, player-built, player-owned world that keeps growing as more people claim and develop it.

03getting started

jumping in takes seconds:

  1. go to biocraft.bet
  2. click play free
  3. you are in. no wallet, no signup required to start playing.

optional: sign in to save progress

you can play entirely as a guest. if you want your progress to persist across sessions and devices, sign in with discord, google, or a solana wallet. signing in with a wallet is also what lets you mint your land onchain (see onchain land).

first steps

  • pick a spawn biome - forest island (calm start), snow island (frozen peaks), desert canyon (copper dunes), or bio zone (spore towers).
  • customise your character - body colour, trim and visor, helmet, and a name.
  • drop in from the staging deck and start mining, building, and fighting.

04controls

biocraft plays in first person with mouse look. the full control reference:

movement

W A S Dmove
mouselook
shiftsprint
spacejump - hold in the air to use the jetpack (once unlocked)
Gfly mode (space up, shift down)
Tthird-person camera
escrelease the mouse / pause input

combat

left-clickfire
scroll wheel / `switch weapon
tabaim down sights (toggle)
Vmelee

building

Fplace block
Rbreak / mine block
1 - 9select block from the hotbar
Q / Ecycle the block palette
Lline tool
Bfill tool
Xcancel the pending line / fill
Z / Yundo / redo

land, templates & ui

Cclaim the plot you are standing on
shift + Crelease a plot you own
Hopen the templates picker (or use the templates button)
Rrotate a template 90° while previewing it
Mopen the territories leaderboard
Kcinematic camera mode (scripted flythrough)
Ptoggle the fps meter

05combat & weapons

four weapons, each unlocked by level. only unlocked weapons appear in your in-world selector (scroll or ` to switch).

weaponunlocksdamagefire raterangerole
pulse riflelevel 1180.09s (full auto)240fast, accurate starter
scatter gunlevel 213 × 8 pellets0.55s46close-range shotgun spread
heavy lancelevel 4880.72s320slow, heavy-hitting, scoped
rail sniperlevel 7100 (×2 headshot)1.25s600bolt-action, 4x scope, near one-shot

a rail-sniper headshot deals double damage - enough to one-shot even a brute. its scope also pushes the haze back so the distant swarm is visible and hittable.

jetpack & aiming

  • jetpack (unlocks at level 3): hold space in the air to thrust upward. fuel is limited and recharges while you are on the ground.
  • aim down sights: tab toggles aiming, which zooms in. scoped weapons (heavy lance, rail sniper) get a scope vignette.

waves

enemies attack in escalating waves. each wave runs through a build phase (a telegraph banner and countdown, with arrows showing the directions the attack is coming from), a swarm phase (the fight), and a brief cleared regroup beat before the next, bigger wave. surviving a wave banks xp.

waves come from the land and from the sea - sea-borne waves arrive by enemy ships sailing across the water. enemies range from fast swarmers to heavy brutes (which can drop rare loot).

the horde mind

after wave 5 is cleared, a server-wide boss awakens: the horde mind. an eight-second full-screen warning, then a giant entity towers over the island and advances on everyone, slowly but unstoppably.

it has a shared 3000-hp pool and shifts through three attack phases as its health drops - slam and charge, then biomass projectiles, then ground stomps - moving faster with each phase. it is host-authoritative and shared: every player online is fighting the same boss.

defeating it rewards every player online: +500 xp and a horde core - a legendary block you can build with.

06missions & leveling

you gain xp two ways: per-action (repeatable, so leveling continues forever) and one-time mission bonuses for working through the objective ladder in order.

per-action xp

swarmer kill2 xpenemy kill4 xp
brute kill15 xpsurvive a wave25 xp
collect a drop3 xpclaim a plot20 xp

the mission ladder

#objectivereward
1survive your first wave+50 xp
2claim your first plot of land+75 xp
3kill 25 enemies+120 xp
4collect 5 drops+100 xp
5reach wave 5+150 xp
6build a tower 10 blocks high+130 xp
7survive a sea-borne wave+180 xp
8kill a brute+160 xp
9claim 3 plots of land+200 xp
10collect a rare drop from a brute+250 xp

the level curve

cumulative xp to reach each level: L2 = 150, L3 = 350, L4 = 650, L5 = 1000, then a flat +200 per level after that (L6 = 1200, L7 = 1400, and so on). early levels are quick so the first unlocks feel reachable.

the unlock tree

levelunlocks
1pulse rifle
2scatter gun
3jetpack
4heavy lance
5land plot cap → 4
7rail sniper
10land plot cap → 5
15land plot cap → 6 + gold helmet

your plot cap is 3 until level 5, then 4 (level 5), 5 (level 10), and 6 (level 15).

07land ownership

the world is divided into a grid of square plots, each 32 × 32 blocks. owning land is the foundation of biocraft.

claiming a plot

  • stand on an unclaimed plot and press C to claim it. claiming is free.
  • the land readout (bottom of the screen) shows the plot you are standing on and whether it is unclaimed, yours, or someone else's.
  • press shift + C to release a plot you own.

plot cap

how many plots you can hold scales with your level: 3 (levels 1-4), 4 (level 5), 5 (level 10), 6 (level 15).

what owning land means

your land is protected: only you can build or break blocks on a plot you own. other players cannot edit your land. claiming first wins, and your claims persist with your account. owned land is also what you develop (see development & tiers) and, with a connected wallet, what you can take onchain (see onchain land).

08onchain land

this is what makes biocraft land yours for real. when you claim a plot with a connected wallet, a plot nft mints to your solana wallet.

free to claim and mint
you pay nothing - no cost and no gas. biocraft (the collection authority) covers the mint. claiming land is free whether or not you take it onchain.

a real solana nft

  • the plot is minted as a standard solana nft on mainnet (via crossmint), held in your own wallet.
  • it is verifiable onchain and fully yours - keep it, build on it, or sell it.
  • each nft carries the plot id, its biome, and its world coordinates as metadata, plus the biocraft land artwork.

how to mint

  1. connect a solana wallet - sign in with your wallet (phantom) in the lobby, or connect one from the onchain land panel. your wallet address is read from your session.
  2. claim a plot. with a wallet connected, the free mint request is sent automatically.
  3. the mint confirms onchain asynchronously - about 30 seconds. the in-world readout shows "minting onchain..." and updates to confirmed once the nft exists, with its real solana mint address.
  4. you can also mint your existing offchain plots from the lobby's onchain panel.

selling & trading

because it is a normal solana nft, you can list it on any solana marketplace (such as magic eden or tensor) for any price you set. you can sell a plot you have built up and developed, or keep building.

verify it

a real minted biocraft plot, verifiable on solscan:
GcBqTcFeFGbSbxvR4JNeGsK9bf4xfwGmudMmpy3SvVEV

collection (crossmint, solana mainnet): f8aff43c-057a-498a-a4d4-d5e7d3bf6e29

honest note
claiming and minting are free. biocraft may take a small, standard secondary-sale royalty, set on the collection. there is no other cost. biocraft land is purely about ownership and trading - you claim it, build it, own it, and sell it if you choose.

09building & templates

free-form building

place and mine blocks one at a time: F to place, R to break. pick from a large block palette (1-9 to select, Q/E to cycle), draw straight rows with the line tool (L), fill boxes with the fill tool (B), and undo or redo with Z/Y. you can build on unclaimed land or land you own.

templates

building block-by-block is powerful but slow. templates let anyone make something impressive instantly: press H (or the templates button) to open the picker, choose a structure, and a translucent ghost shows where it will land. R rotates it 90°, a click stamps every block at once, and esc or right-click cancels.

the 12 starter structures:

  • defensive: rampart wall, watchtower, fortress, gatehouse
  • bases: cottage, bunker, compound
  • showcase: monument, stepped pyramid, build platform
  • functional: sniper tower, bridge

each is built from the game's own blocks so it matches the world's look. templates can only be stamped on land you own - the ghost turns red and placement is blocked if the footprint would fall on land you don't own. stamped structures are normal blocks: they sync in co-op, persist, and can be edited or broken afterward (the whole stamp is a single undo step).

10land development & tiers

plots level up based on how developed they are. every owned plot accrues a development score, and the score maps to a visible tier.

the score

score = blocks placed
  + distinct block types × 15
  + height above terrain × 8
  + structures stamped × 75
  + waves defended on the plot × 50
  + minutes held (capped at 120) × 2

building more raises it, variety beats spamming one block, taller builds score more, stamping a template adds a chunk, defending waves on your land counts, and simply holding a plot adds a small passive amount.

the six tiers

0 wilderness · 0 1 settled · 50 2 developed · 400 3 fortified · 1200 4 thriving · 3000 5 legendary · 7000

for reference: one stamped cottage reaches tier 2, a fortress reaches tier 3, and tier 5 is a real grind of building, variety, defense, and time.

visible signals

  • border glow - a developed plot's outline glows brighter and shifts colour by tier (dim slate → teal → bright cyan → lime → gold) and grows taller. you can spot a developed plot from a distance.
  • tier badge - the land readout shows "tier N: name" for any plot.
  • leaderboard - press M (or the territories button) for "top territories": the most developed plots in the world, by rank, owner, tier, and score.

tiers are shared and persisted - every player sees the same tier and glow on a plot, and your land's development carries with it.

11the flywheel

biocraft is a loop. each step feeds the next:

claim
grab a plot, free, and take it onchain to your wallet
build
free-form blocks plus templates make impressive builds easy
develop
building raises your plot's tier - it glows brighter and ranks on the leaderboard
own
a higher-tier, developed plot is more impressive and more valuable
trade or hold
sell developed land on the secondary market, or keep building
repeat
which drives more claiming, more building, and a living, player-owned world
↻ the loop feeds itself: more developed land makes the world more valuable to be part of

why it matters: your time and creativity translate into a real, owned, tradeable asset. you are not grinding for points - you are developing territory that is genuinely yours, visible to everyone, and the world itself is built and developed by its players.

12accounts & saving

sign-in options

  • guest - play immediately, no signup.
  • discord or google - link your progress to an account.
  • solana wallet - sign in with your wallet (this is also what enables onchain land).

what persists

when you are signed in, biocraft saves your character (name, colours, helmet), your xp and level, your mission progress, your land claims, and your land's development. these carry across sessions and devices.

land claims tie to your identity, so the plots you own follow your account. a guest's progress can carry over to a wallet when you sign in, so you do not lose what you built before connecting one.

13faq

is it free?
yes - biocraft is fully free to play, and claiming and minting land is free too.
do i need a wallet?
no to play. you only need a wallet to mint your land onchain. everything else works as a guest.
what does it cost to claim land?
nothing. claiming is free, and minting the plot nft is a free mint - biocraft covers the gas.
is my land really mine?
yes. a minted plot is a standard solana nft on mainnet, held in your own wallet and verifiable onchain.
can i sell my land?
yes - on any solana marketplace (magic eden, tensor, and others), for any price you set.
do i lose progress if i leave?
no, as long as you are signed in (discord, google, or wallet). your character, level, missions, claims, and development are saved.
can i build without placing every block?
yes - press H to stamp a pre-made template (fortress, watchtower, house, and more) onto land you own.
how do plots get more valuable?
by developing them. building, variety, height, stamped structures, waves defended, and time held all raise your plot's tier, which is visible to everyone and ranks on the leaderboard.
what is the collection address?
the crossmint collection (solana mainnet) is f8aff43c-057a-498a-a4d4-d5e7d3bf6e29. you can verify an example minted plot on solscan.
can another player take or build on my plot?
no. only you can build on a plot you own, and a minted plot is an nft in your own wallet that only you control. your land is yours to keep, develop, or sell.